![]() ![]() The game will update itself and will now be launching in the pre-patch version until you change the branch again. Pick “Old version 0.0” from the “Beta channels” drop-down menu. Right-click Timberborn in your GOG Galaxy client, select “Manage installation” and then “Configure”. If you want to continue playing on them without the new content or changes, you may use a dedicated branch we've created (so that you don't have to wonder which patch/installer to use). ![]() PS The new update is largely incompatible with older saves. ![]() For Chestnut Nut's you will need the simple gathering post. For Pine and Maple you will need a Taper House. Additional goods (pine resin, maple syrup) and new recipes Pine will grow Pine Resin, Maple with grow Maple Syrup, and Chestnut with grow Chestnut Nut's. Chestnut trees and harvestable aquatic plants (cattail, spadderdock) New attractions (Lido, Mud Bath, ?), new science building (Observatory) New workplaces: Tapper's Shack, Aquatic Farmhouse, Wood Workshop Mechanical Pumps that transport water vertically, new water wheels Infinite metal production chain: Underground Ruins, Mines, Smelters Storage warsMaintaining the warehouses in their current state can be tedious, especially in larger colonies with tons of goods and multiple districts in operation.Our first major content update is now live on the main branch! Check the fresh feature trailer to see some highlights from the new patch.Īnd here's a text recap of what's in store: That’s why for Update 3, we are redesigning the entire system to make it easier to control what is stored where. ![]() Please note that this rework affects a key in-game system - treat what we describe below as a work in progress, as it may undergo significant changes before Update 3 even hits the Experimental branch.įirst of all, we are getting rid of the messy warehouses that accept anything from potatoes to golem limbs. Each warehouse will now only store a single resource picked by the player. To implement that change and make manipulating the numbers easier, we are rebalancing the capacities and redesigning the warehouses. Folktails, of course, keep their unique Underground Warehouses. Email Your email will be visible only to moderators. a Wood building that converts Planks and Pine Resin into Treated Planks. Add image (optional) Name Your name will be publicly visible. Design and Run a Successful Workshop Wood Workshop Timberborn Wiki Fandom. pine resin is a solid Add a comment Message. Warehouses’ UI no longer includes the ‘Desired’ amount setting. Why does Maple get stored in barrels and Pine Resin in Warehouses - Timberborn Bugs and Suggestions. We found it to be widely misunderstood and with the redesigned storage system, it would be even less useful. As a consequence, the ‘Distribute goods between warehouses when idle’ checkbox has also been removed. My very first playthrough This was on Twitch but Im posting it to YouTube. We are considering adding some form of warehouse priorities as a substitute for Desired amounts - let us know your thoughts!Īt the same time, resource-specific piles and tanks (such as Log Piles or Catalyst Tanks) are going away, replaced with universal storage units that work similarly to the new warehouses. Bear with me, this is me learning the game and there are plenty of mistakes be. To store fluids (Water, Biofuel, Maple Syrup and Pine Resin), your beavers will use three new universal tanks of different capacities.ĭirt, Logs and Metal Scrap now use the Pile (or the stackable Industrial Pile if you’re Iron Teeth). The new system will introduce more visual variety to your colonies as a positive side effect. The stored good is always displayed on a model for each warehouse, pile and tank! And since crates containing goods are now color-coded, you can easily tell what that particular busy beaver is carrying without a single click.įinally, if you want to quickly see where your goods are stored, we are also introducing a special UI overlay to Timberborn. At a hit of a button, all warehouses display what and how much they hold. This opens the door to adding further overlays - as long as having them makes sense. ![]()
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